![]() ![]() Lastly, his clean down aerial is among the best meteor smashes in the game, and when hit late, it has strong horizontal knockback, making it good for edgeguarding. His up aerial is a very strong vertical KO move with a decent amount of range. His back aerial deals powerful knockback when sweetspotted, making it his best aerial finisher, while it can be used for a wall of pain when sourspotted. His forward aerial can set up into itself, making it good at damage-racking. Looking at his aerials individually, his neutral aerial is fast and a great combo and defensive move. This requires practice though because one needs to do the aerial immediately when one jumps off the ground. Ness is one of the very few characters in the game who can perform two aerials in one shorthop (Double Aerial Shuffle). Ness' true game can be found by utilizing his aerials. ![]() He's fairly balanced in the areas of weight, falling speed, and air speed with none of them being particularly good nor particularly bad. Shield grabs tend to be a problem for Ness since he has the shortest standing grab range in the game. Combining these with proper projectile use and appropriate Smash timing, and Ness can be a powerful foe. The best for Ness, however, are his powerful throws, most notably his back throw, the only throw in Brawl that can reliably KO under 150% without relying on being on the edge and bad DI. Ness can use his PSI Magnet to absorb any energy projectile. Also, PK Thunder and PK Flash both leave Ness very vulnerable because he can't move or attack when controlling these projectiles. Generally, the moves have modest lag and decent knockback, his PK Fire leads well into other attacks, and his PK Thunder can trap opponents and lead into PK Thunder 2, one of the strongest attacks in the game. He generally runs a unique, versatile role, employing three different projectiles with differing purposes. With the exception of the third method, Ness must then be defeated on Onett. Have Ness join the player's party in the Subspace Emissary ( Subspace (Part I)). ![]() Ness overall has below-average matchups with several counters, and he has had average tournament results. Ness is greatly hindered, however, by his exploitable recovery, the rather poor reach in most of his attacks, possessing one of the worst ground games in the game (due to his aforementioned poor range, his almost non-existent approach options on the ground, sluggish mobility and poor smash attacks), and by the 10 additional frames of lag he suffers when grab released, leaving him extremely vulnerable to grab release followups from almost every character, as well as infinite and zero to death grab release chain grabs (most infamously from Marth and Donkey Kong). Ness possesses a strong aerial game with very useful aerial attacks, as well as effective tilts, effective throws, a projectile with great trapping and damage potential in PK Fire, a versatile projectile capable of very early KOs and mindgames in PK Thunder, and multiple powerful, reliable finishers (such as his back throw and back aerial). ![]() Ness is currently ranked 26th out of 38 on the tier list, a decent improvement from his placement in Melee, where he was ranked 23rd out of 26 characters. He is once again voiced by Makiko Ōmoto, with mostly recycled voice clips from Melee, while providing some new ones. He was officially confirmed on February 1st, 2008 on the Smash Dojo website. Confirmation of Ness's inclusion in Brawl was leaked on January 18th, 2008 through a promotional video on the Japanese Wii website about sticker power ups. Ness ( ネス, Ness) is a playable character in Super Smash Bros. ![]()
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